SKU/Artículo: AMZ-161729425X

Hello Scratch!: Learn to Program by Making Arcade Games

Format:

Paperback

Paperback

eTextbook

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.45 kg
Devolución:
No
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcade games with Scratch. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Can 8-year-olds write computer programs? You bet they can! In Scratch, young coders use colorful blocks and a rich graphical environment to create programs. They can easily explore ideas like input and output, looping, branching, and conditionals. Scratch is a kid-friendly language created by MIT that is a safe and fun way to begin thinking like a programmer, without the complexity of a traditional programming language. About the Book Hello Scratch! guides young readers through five exciting games to help them take their first steps in programming. They'll experiment with key ideas about how a computer program works and enjoy the satisfaction of immediate success. These carefully designed projects give readers plenty of room to explore by imagining, tinkering, and personalizing as they learn. What's Inside Learn by experimentationLearn to think like a programmerBuild five exciting, retro-style gamesVisualize the organization of a program About the Readers Written for kids 8-14. Perfect for independent learning or working with a parent or teacher. About the Authors Kids know how kids learn. Sadie and Gabriel Ford, 12-year-old twins and a formidable art and coding team, wrote this book with editing help from their mother, author Melissa Ford! Table of Contents PART 1 - SETTING UP THE ARCADEGetting to know your way around ScratchBecoming familiar with the Art EditorMeeting Scratch's key blocks through important coding conceptsPART 2 - TURNING ON THE MACHINESDesigning a two-player ball-and-paddle gameUsing conditionals to build a two-player ball-and-paddle gamePART 3 - CODING AND PLAYING GAMESDesigning a fixed shooterUsing conditionals to build your fixed shooterDesigning a one-player ball-and-paddle gameUsing variables to build your one-player ball-and-paddle gameDesigning a simple platformerUsing X and Y coordinates to make a simple platformerMaking a single-screen platformerUsing arrays and simulating gravity in a single-screen platformerBecoming a game maker
AR$112.598
49% OFF
AR$57.741

IMPORT EASILY

By purchasing this product you can deduct VAT with your RUT number

AR$112.598
49% OFF
AR$57.741

Pagá fácil y rápido con Mercado Pago o MODO

Llega en 18 a 28 días hábiles
con envío
Tienes garantía de entrega
Este producto viaja de USA a tus manos en