Autodesk 3ds Max 2021: A Comprehensive Guide, 21st Edition
Format:
Paperback
En stock
1.76 kg
Sí
Nuevo
Amazon
USA
- Autodesk 3ds Max 2021: A Comprehensive Guide ebook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2021 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the text has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features of 3ds Max 2020 such as Compound Shapes and Chamfer Modifier. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features:Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation.The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.The first page of every chapter summarizes the topics that are covered in it.Step-by-step instructions that guide the users through the learning process.Additional information throughout the book in the form of notes and tips.Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge.Table of ContentsChapter 1: Introduction to Autodesk 3ds Max 2021 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Objects Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download)Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book:Technical support by contacting '[email protected]'Max and Media files used in tutorials, exercises *, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises *Additional learning resources at '3dsmaxexperts.blogspot.com' and 'youtube.com/cadcimtech' ( * For Faculty only)We also provide video courses on Autodesk 3ds Max. To enroll, please visit the CADCIM website using the following link: 'www.cadcim.com/video-courses'About the Authors:CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks, eBooks, and free teaching and learning resources on CADCAMCAE, GIS, Civil, Animation and Visual Effects, and related technologies. We strive to be the first and the best. That is our promise and our goal. Our team of authors consists of highly qualified and experienced animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in the industry.
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