SKU/Artículo: AMZ-1782160140

Learning iPhone Game Development with Cocos2D 3.0

Format:

Paperback

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.77 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
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USA

Sobre este producto
  • Harness the power of Cocos2D to create your own stunning and engaging games for iOSAbout This BookFind practical solutions to many real-world game development problemsCreate games from start to finish by writing code and following detailed step-by-step instructionsFull of illustrations and diagrams, practical examples, and tips for deeper understanding of game development in Cocos2D for iPhoneWho This Book Is ForIf you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).What You Will LearnInstall Cocos2D and create projects using Cocos2D Xcode templatesUnderstand the Cocos2D architecture and its main classesRender images and text, move and animate themControl your game using touches and a gyroscopeCreate a user interface and navigate between game screensUse the physics engine to apply forces and detect collisionsAdd sounds and music and change playback propertiesIntegrate your game with Game Center and make In-App purchasesIn DetailCocos2D-iPhone (Cocos2D-Swift) is a robust yet simple-touse 2D game framework for iPhone. If you are just starting with game programming, Cocos2D will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what Cocos2D offers.This book will set you on the fast-track to game development with Cocos2D for iPhone. You will start by reviewing the basic classes and hierarchy, dive deep into animations and game flow, and finish by creating a complete game with UI using some advanced techniques.You will begin the book with an empty Cocos2D project and build on it until you end up with a complete game. The book will teach you how to work on game logic, handling user input, controlling the character, and playing audio. Later, in the final part of the book, we'll have a working game on our hands, and we'll see how we can improve the game further
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