Mastering Game Animation in C++: Build Smooth, Real-Time Animations for Games Using Modern C++, OpenGL, and Vulkan.
Format:
Paperback
En stock
0.44 kg
Sí
Nuevo
Amazon
USA
- Mastering Game Animation in C++ Build Smooth, Real-Time Animations for Games Using Modern C++, OpenGL, and VulkanWritten by veteran graphics developer Mark Wendell, Mastering Game Animation in C++ is a hands-on, code-driven guide crafted from years of building custom real-time animation systems for indie engines and high-performance games. It’s not another overview or engine walkthrough—it’s the definitive manual for those who want to truly master animation from the ground up.About the Technology Modern game animation is powered by skeletal rigs, GPU-accelerated skinning, and procedural systems. This book teaches you how to build every piece of that pipeline using C++, OpenGL, and Vulkan—industry-proven tools for performance-critical applications. No black boxes, no dependencies on Unity or Unreal. Just raw control, precision, and professional-grade results.What’s InsideBuilding and blending real-time keyframe animationsSkeletal animation systems with bone hierarchies and GPU skinningWriting Vulkan shaders for animation workloadsTimeline-driven events for gameplay and visual feedbackInverse kinematics, physics-based motion, and procedural generationImporting animation assets (FBX/GLTF) and retargeting skeletonsOptimization techniques: multi-threading, LOD, and compute shadersWho This Book Is ForGame developers who want to break free from engine limitationsC++ programmers aiming to specialize in graphics and animationStudents and educators looking for a deep, project-based approachIndie developers and technical artists building custom enginesIf you know C++ and are curious about how animation really works under the hood—this book is for you.Don’t wait until your animation system becomes unmaintainable or your engine starts choking at scale. Master the techniques that professional developers use today—before your next big game project hits a wall.In just a few weeks, you’ll go from setting up a basic OpenGL context to building a production-ready animation pipeline with Vulkan. Each chapter gives you real, working code and the confidence to build what AAA engines do behind the scenes.Instead of spending months deciphering engine source code or piecing together forum posts, Mastering Game Animation in C++ gives you a clear path, with expertly written C++ implementations and exercises you can build upon immediately. You’re not learning theory—you’re building systems that scale.Start building your own animation engine today. Own the motion, control the timing, and bring your characters to life—frame by frame. Grab your copy of Mastering Game Animation in C++ and build real-time animation systems that perform, scale, and impress.
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