SKU/Artículo: AMZ-B0G2C8YSHR

Gamified Education for Students with Executive Function Disorders

Format:

Paperback

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.48 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • Executive Function Disorders (EFDs) present a complex set of challenges that significantly impact a student's ability to navigate the demands of academic and social environments. These disorders affect core cognitive processes essential for goal-directed behavior, including planning, organization, impulse control, working memory, and cognitive flexibility. Students with EFDs often struggle with tasks that require sustained attention, initiation of effort, organization of materials, time management, and emotional regulation, leading to potential underachievement, frustration, and social difficulties. Recognizing these pervasive impacts, educators and researchers are continuously seeking innovative and effective strategies to provide targeted support. In parallel, the field of educational technology has witnessed the transformative potential of gamification—the application of game-design elements and game principles in non-game contexts. Gamification leverages inherent human desires for achievement, competition, collaboration, and mastery to enhance engagement, motivation, and learning outcomes. When applied thoughtfully, gamified approaches can transform routine tasks into engaging challenges, provide immediate and constructive feedback, and create clear pathways for progress and success. This book is dedicated to exploring the powerful synergy between gamification and the specific needs of students with Executive Function Disorders. Our primary audience includes educators (teachers, special education professionals, instructional designers), researchers in educational psychology and learning disabilities, cognitive scientists, and parents who are actively seeking evidence-based strategies to support students struggling with executive functions. We aim to provide a rigorous yet accessible exploration of how game-like elements can be integrated into educational settings to foster crucial skills such as planning, organization, focus, and self-regulation. This book will delve into the theoretical underpinnings of both EFDs and gamification, moving beyond superficial applications to offer practical, research-informed methods. Through real-world examples and actionable insights, we will demonstrate how to design and implement gamified interventions that not only capture students’ attention but also foster genuine skill development and academic growth. Our goal is to equip readers with the knowledge and tools to create more effective and empowering learning environments for students with EFDs, transforming challenges into opportunities for success.
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