SKU/Artículo: AMZ-B0GKMF1HL4

Introduction to Ray-Tracing using WebGPU API in 20 Minutes: (Coffee Book Series)

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En stock
Peso con empaque:
0.37 kg
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Condición
Nuevo
Producto de:
Amazon

Sobre este producto
  • The Camera: One point of view.
  • The Ray: One line of inquiry, shot into the scene.
  • The Hit: One question: “What did you touch?”
  • The Color: One answer, based on light and material.
  • The Myth: “Ray-tracing requires C++, NVIDIA hardware, and years of study.”
  • The Truth: Twenty minutes of reading. One compute shader in WebGPU. Suddenly, you’re not watching light—you’re commanding it. Pixel by pixel, ray by ray.
  • The Web developer who wants the next frontier of visual experience in their portfolio.
  • The creative coder eager to move beyond triangles into the realm of pure light and shadow.
  • The student for whom a textbook equation becomes real only when it paints a pixel.
  • The technical artist who needs to understand the machine, not just the tool.
  • Anyone who has seen a ray-traced image and felt the pull to create, not just consume.
  • For each pixel, cast a ray.
  • Find what it hits.
  • Calculate what color that should be.
  • Let the GPU’s thousand cores do it a million times, in parallel.
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AR$172.931
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AR$69.174

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