Xcode 3 Unleashed
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Paperback
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1.24 kg
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Amazon
USA
- Apples new Xcode 3 is the most powerful Mac development suite ever created. In Xcode 3 Unleashed, renowned Mac developer Fritz Anderson has written the definitive guide to making the most of Xcode 3 to build any Macintosh or iPhone application. Anderson leads you through a simple project that covers the entire Xcode 3.x development lifecycle. Youll walk through building and debugging command-line tools, creating Mac OS X user interfaces, modeling data, localizing languages, compiling applications, and much more. Along the way, he introduces each of Apples remarkable development tools from the latest version of Interface Builder to Instrumentsa powerful new tool for analyzing and optimizing your code. Anderson shows how to manage your source code in any environment, whether youre working solo or participating in a worldwide team. He thoroughly illuminates Xcode 3s build system and shows how to make the most of Apples performance tools, led by the deep and powerful Shark statistical profiler. Systematically updated for Xcode 3.x, this is a comprehensive revision of Andersons previous bestseller, Step into Xcode. Its breadth, depth, and practical focus will make it indispensable to every Mac developer: experienced programmers upgrading from Xcode 2 or migrating from CodeWarrior; UNIX/Linux programmers moving to Mac OS X; even new programmers. Detailed information on how to Succeed with every stage of the Mac OS X application lifecycle Make the most of Xcode 3s core tools for editing, debugging, testing, and compilation Get the most from new improvements to Interface Builder Create robust applications using the Model-View-Controller paradigm Utilize dynamic libraries and frameworks Build Universal Binaries to run on both Intel and PowerPC Macs Add Spotlight searchability to data files Profile memory, I/O, graphics, and threading in real-time Accelerate both your applications and your development processes Leverage new improvements to the Xcode documentation system Avoid header ambiguity, disappearing links, and other Xcode development pitfalls Introduction 1Part I: The Life Cycle of a Mac OS X Application Chapter 1: Kicking the Tires 11Chapter 2: Simple Workflow and Passive Debugging 19Chapter 3: Simple Active Debugging 29 Chapter 4: Compilation: The Basics 39Chapter 5: Starting a Cocoa Application 47Chapter 6: A Cocoa Application: Views 63Chapter 7: A Cocoa Application: Controllers 75 Chapter 8: Version Control 93Chapter 9: Property Lists 117Chapter 10: Libraries and Dependent Targets 141Chapter 11: File Packages and Bundles 153Chapter 12: Unit Testing 167Chapter 13: Creating a Custom View 181Chapter 14: Dynamic Libraries and Frameworks 203Chapt
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