SKU/Artículo: AMZ-B0GHFYWQYD

Golang Game Programming: A Complete Guide to Ebitengine, Game Architecture, Multiplayer Networking, and Scalable Go Backends

Format:

Paperback

Kindle

Paperback

Detalles del producto
Disponibilidad:
En stock
Peso con empaque:
0.62 kg
Devolución:
Condición
Nuevo
Producto de:
Amazon
Viaja desde
USA

Sobre este producto
  • What if you could build fast, responsive, and scalable games using a language known for clarity, performance, and effortless concurrency? What if one technology stack let you create 2D games, multiplayer systems, and production-ready backends without switching tools? Golang Game Programming shows you how.This book presents a complete, practical framework for building games with Go and Ebitengine, from rendering sprites to designing architecture, implementing multiplayer features, and deploying cloud-ready services. Whether you're a game developer searching for a modern workflow or a backend engineer exploring interactive systems, this guide provides the structure, examples, and techniques you need to ship polished, high-performance games.You’ll learn exactly how to build engaging gameplay, organize clean project structures, handle physics and collisions, manage game loops, integrate audio, design tilemaps, package desktop builds, export to the web with WASM, and create authoritative multiplayer servers. Along the way, you’ll see how Go’s strengths, predictability, concurrency, and simplicity, translate naturally into real-time simulation and scalable game services.By the end, you’ll confidently create:2D games using a professional Ebitengine workflowRobust input, physics, camera systems, and gameplay mechanicsMultiplayer networking using WebSockets and Go concurrencyMatchmaking, state replication, and game server patternsScalable cloud backends for real-time and online featuresEfficient asset pipelines, editors, profiling setups, and dev-ops workflowsYou’ll also gain practical experience building systems that reflect real production needs: session handling, server authority, tilemap organization, animation, debugging tools, performance optimization, CI/CD automation, and deployment across Steam, browsers, and cloud platforms.If you want a book that delivers technical depth without unnecessary complexity, one that treats you like a capable developer ready for serious game engineering, this is it. You’ll build your skills chapter by chapter, always producing something functional and reusable.Your next project deserves a tech stack that scales. Your players deserve responsive, maintainable, and well-architected systems. And you deserve a practical guide that respects your time and ambitions.Start building high-performance Go games and scalable game backends today, add this book to your cart and begin creating systems that stand out.
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AR$99.176
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